For a specific breed of science-fiction devotee, the announcement of Exodus stood as the most impactful news from a recent gaming awards ceremony. Curiously, those very fans may not have grasped its full significance during the initial showcase.
Exodus, the first project from a new studio filled with former talent from a famous RPG developer, was initially teased a couple of years prior. At the latest event, the development team provided an early release window of 2027, accompanied by a action-packed trailer. Before this reveal, the studio's leadership discussed some of the authentic scientific ideas that form the foundation for the game's universe: relativistic time effects, human augmentation, and interstellar colonization. These are all inherently dense ideas, which are notoriously difficult to convey in a brief, showy trailer.
“It's a shame some of those intriguing and fresh ideas were highlighted in the trailer. What I perceived was ‘standard man in space,’” wrote one observer. Another responded, “All I got was ‘we have a well-known space opera RPG at home.’” Reactions in community spaces were similarly divided.
The trailer's approach clearly makes sense from a commercial angle. When striving to make an impact during a lengthy onslaught of game announcements, what has broader appeal: Scientists contemplating the complexities of relativity? Or giant robots blowing up while more war machines emit plasma from their armor? However, in prioritizing visual bombast, the developers neglected to include the more nuanced details that make Exodus one of the more intriguing hard sci-fi games in development. Let's break it down.
Does Exodus feature aliens? No. The answer is nuanced. Recall that shot near the opening of the trailer, featuring a being with metallic skin and cybernetic components integrated into their form. That was surely an alien, right? Ultimately hinges on your perspective regarding one of the game's core existential inquiries: If you applied gradual replacement logic to the human biology, is what is left still a human being?
“We want the Celestials... for a player not intending to invest large amounts of time into learning the IP, to still comprehend the fundamental idea that they're advanced humans, understand that they’re an foe you have to deal with... But also, at the end of the day, make sure it's enjoyable and that they're impressive and that they are satisfying to challenge,” explained the studio's head.
Understanding how these non-human beings aren't strictly aliens requires understanding enormous expanses of both the cosmos and time. Time dilation — the scientific principle that time moves differently for high-velocity objects — is an fundamental scientific basis of Exodus’ narrative setting. Here are the essentials: Humanity abandons a dying Earth in the 23rd century for a far-off corner of the Milky Way. Due to time dilation, some human colonists arrive centuries before others. Those early arrivals extensively engineered their biology and took on the “Celestial” title.
“There’s different levels of evolution. The people who arrived at the Centauri cluster first... had many thousands of years of evolution into the Celestials... They really see standard humans as fundamentally backwards, beneath them, not really suitable for the higher tiers of society,” stated the game's lead writer.
Exodus is set approximately 40,000 years in the future. Ponder that timeframe — that's effectively all of recorded human history repeated ten times over. Now contemplate what humans would evolve into if they spent ten entire human histories pushing the limits of biotech. You would never recognize the outcome as human. You might very well believe you're seeing an alien. The most vicious strain of Celestial, known as the Mara-Yama, can assume multiple forms. Some possess fangs and appendages and stand nine feet tall. Others are covered in armored plating. According to companion lore, when Mara-Yama travel between stars, their physical forms can atrophy into little more than a fleshy blob attached to a head.
Between the pyrotechnics, lasers, and combat creatures, you might have glimpsed snippets of otherworldly technology in the trailer. The protagonist, Jun Aslan, uses a shiny machine that produces a purple glow. A spaceship accelerates into a portal and is gone at incredible speed. This all seems outside human comprehension, the kind of tech linked to a Kardashev Scale-topping civilization. Yet, these are further examples of concepts that look alien but are deeply rooted in our species' own evolution.
Beyond the core development team, the Exodus universe is being authored by what the narrative lead called a duo of “renowned authors.” One acclaimed author has already published a doorstopper novel set in the universe, with another planned, while another prolific writer has contributed a series of short stories. Incorporating such established science-fiction writers into the fold years before the game's release has enabled the studio to develop a layered fictional universe as a framework for the game.
“It was really a collaborative effort. We had set some basics, and working with him, he would have ideas... and we would work to see how they all integrated... With someone as established, you don't want to limit him. You want to give him creative freedom,” the narrative director said of the collaboration.
One interesting scene shows Jun appearing to mold the ground beneath him, forming stone into a instant bridge. This material, called livestone, is controlled by mental impulses from Celestials or a specific human subclass — descendants of later human arrivals who were given limited technologies by the Celestials. Since Jun shows this ability, one might wonder about his status.
“Jun's not technically a Uranic human... Jun is sort of a hacked version, for want of a better term,” clarified the writer, stating that the ability to interface with Celestial technology is a “central mechanic of the game.”
The sheer scale of the Exodus setting — both in distance and temporal scope — means there is plenty of room for multiple stories to coexist, drawing from the same universe without causing contradiction.
Although Exodus has been on the radar for a couple of years and won't arrive, several stories have already told within its universe. The first major novel examines the connection between a Uranic human and a woman whose ship arrived tens of thousands later than planned, making Celestials utterly alien to her experience. An episode of a streaming show recounts a tragic story about a father pursuing his daughter across star systems, with time dilation imparting profound effects on their family; by the time he finds her, she has experienced many years.
The game itself is centered on “Jun’s story,” set on the planet Lidon — a world largely abdicated by Celestials that has become a refuge. A technological virus known as “the Rot” has begun eating away at everything, including vital life support systems, and Jun must master his unique powers to {find a solution|stop
Elara is a passionate gamer and tech writer with years of experience covering industry trends and game analysis.